losajoomla.blogg.se

Dead space extraction wii game time
Dead space extraction wii game time













dead space extraction wii game time

We wanted anything that we asked you to do in-game to have a real-world analog. We'll make you do a weird gesture here." We didn't want to do that stuff. "Oh, we'll make you shake the Wii Remote here. I don't know if that makes sense, but it's just like.

dead space extraction wii game time

I'm a big Nintendo fan, but I've been disappointed with how a lot of developers have taken the easy way out. When we started, another one of the team's goals was to not make gimmicky controls. well, just early in conversations, nothing that ever really got into prototype. GameSpy: Were there ideas that got abandoned because they were too gimmicky or would feel like they were forcing the player to do things? Steve Papoutsis: Yeah.















Dead space extraction wii game time